As the assistant of the Velvet Room, it’s only fitting that Margaret places heavy emphasis on the use of her Personas. While the rest of the cast only has one Persona each, Margaret has three, which translates into a large and variable movelist. One might label her as a rushdown and setplay character, but that really sells her short. In reality, Margaret is good at every style of play, and has few real weaknesses as a result.
Margaret has numerous great pokes at her disposal. Her Sweep has a huge hitbox that covers a large portion of the ground, making up for the long startup. She also has a great projectile in j.2D and the ability to quickly control her own momentum in the air with. Margaret also excels at whiff punishing, as she has numerous moves that accelerate her across neutral. 5B rockets her across the stage at high speed and can be cancelled into 5A once per string, while 2A is an advancing low that leads to exceptionally easy hitconfirms. Combine this with an incredible fireball, and Margaret’s neutral can be extremely hard to get past.